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Stonehearth mods have changes
Stonehearth mods have changes




stonehearth mods have changes
  1. Stonehearth mods have changes mod#
  2. Stonehearth mods have changes update#
  3. Stonehearth mods have changes Patch#

Well… art takes a lot of time and we didn’t feel like delaying this release another month or more because of some small square icons.

stonehearth mods have changes

Another thing worth noting is that a TON of the skill icons for the abilities/buffs we added are the same as already existing icons. We hope you’ll be patient because in getting this right we will create a much more rich and interesting meta where your attribute choices matter, and monster attributes also define them a little better as well. A lot of this won’t make it until 0.4 but I will try to handle worst case outliers in hotfixes.īasically: Balancing attributes is rather complex and may take a lot of work to get it right, so that means multiple iterations. We also ask for your patience in this specific release because we have finally tackled rebalancing the attributes! (Changes below) Attribute changes affect all enemies of course, and while we tried to balance the changes out a bit via the enemy difficulty modifiers, some enemies heavily slanted toward singular attributes may need to be fine tuned individual. So do provide us feedback, elaborate or not.

Stonehearth mods have changes update#

I’ll probably tweak faction rares a bit more, update some more epics that still suck, etc. Version 0.4 will be monster balance, and we’ll most likely divide it up by each act (0.41, 0.42 etc.) I personally plan to do a lot of hotfix support for things that fell to a lesser priority rung in our development but still nags at my soul. Be aware that we are now finally entering the next phase after this: Making the game harder again, but in hopefully more interesting ways. So please be patient and let us know your opinions on things (after you’ve actually played with them) and we’ll do our best to release hotfixes tuning this into a reasonable place. The simple fact of the matter is that the scope of this version was far too large for us to personalyl test. Some of what we’ve done has definitely gone too far, some not far enough. But here it is, Cornucopia v0.3.3! Item phase: Legendaries/MI’s/Relics! Be assured that we need your help more than ever to get feedback on our changes.

Stonehearth mods have changes Patch#

It won’t receive hotfix updates either, so please only use 003 above.įull Patch Notes - This post only represents a fraction of this release, and covers mostly over-arching changes.Īre you guys excited? We’ve been working on this since 1.0.0.6 vanilla! (yikes) Long story short, real life came for both Ceno and I and we made due. I personally can no longer stomach it, and coupled with solid reasons we’re just going to abandon it now.

stonehearth mods have changes

We were going to let it run for one more release but it’s just been a major PITA and just complicated the process of development for Ceno and I.

stonehearth mods have changes

But the below version is harder to merge for other modders, and takes up more space on your computer.

Stonehearth mods have changes mod#

We are abandoning the below 002 version because it used a naming method for files we had to use when the mod tools were first released and there were errors in files sharing vanilla file’s name. The version below will not exist in the next release. It’s for whoever has been ignoring that it will be discontinued. Mirror Link Thank you 420WeedWizard for hosting the mirror!ĭo not use the version below.






Stonehearth mods have changes